In this chapter, we’ve looked at several applications of VR in various domains. We can learn from how Virtual Reality has been applied in other domains.
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Question 1 of 4
1. Question
Please pick one of the featured projects (or another non-educational VR application).
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Question 2 of 4
2. Question
Can you identify the strengths and weaknesses of this project?
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Question 3 of 4
3. Question
How can we apply those strengths in VR applications for teaching and training?
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Question 4 of 4
4. Question
Can you come up with an educational VR application for your students or trainees that incorporates the same strengths?
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