As you’re following this course, you’ve found your way to this part of the platform. In LEARN we share our knowledge and experiences, in a primarily linear way.
The end-goal of the courses is clear: we want to help you to improve your teaching by introducing innovative learning experiences. To reach this goal, we believe that you have to understand the didactic value of Virtual and Augmented Reality. We make use of the TPACK-model in the design of our courses to get you to this point.
The TPACK-model says that to use technology to explain something, you need to have knowledge about the content you’re explaining, the pedagogy and the technology you’re using. Hover the interactive graphic to learn more.
In the end, it’s about how these specific technologies can help you to explain your specific topic. Right in the middle of the diagram. We expect that you’re already a content expert on the subject you’re teaching. And you probably also have experience in how to transfer this knowledge to students. What we’ll focus on is how you can use of the characteristics of VR & AR to make your students learn new things. For this we will first focus on the technology and how this is used in society.
If you would like to read more about the TPACK-model, this article might be what you’re looking for.
We’ll get to concrete classroom use cases. In our experience however, the best way to get to a deeper understanding of the material is to combine theoretical background, hands-on experience and creating VR content yourself.
To get to this point, we first have to take our time to really get to know the technology. We’ll discuss where Virtual Reality is being used in society and what really makes it different from other media. With that understanding, you can analyze how to use VR in an actually useful way in your teaching.
In our experience, switching between theory and practice helps you to really understand Virtual Reality as a medium and how you can use it to improve your teaching and training.
Now, every one of you has a different background. Some of you are completely new to VR and some of you may be way more experienced. Some of you want to get started tomorrow and some of you are writing a strategy for the next couple of years. Some of you are highly interested in the technical details, the historical development and philosophical implications of a new medium. And some of you are a bit more practical and just want to get started.
So, of course, you can skip parts, or do additional research on a certain topic, but realize that we have carefully thought about the order of the materials!